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Welcome to BTS Game Programming and Game Design website!

Admission dates and conditions are now online.

Overview

The BTS Game Programming and Game Design is designed to prepare students for the development of digital games of the “serious gaming” and “playful” types by offering them solid programming bases in various programming languages, in using “Game Design”, “Level Design” and ergonomics techniques and applying appropriate mathematical and physical rules. The learning experience is organized through lectures, tutorials, self-study, individual projects, group projects, inter-course projects, interdisciplinary projects and seminars. Along with these activities, students will participate in private and public events to get in touch with national and international professionals.


Course content

Design

  • 2D & 3D modeling
  • Game and level design
  • User Interface (UI) and user experience (UX)

Programming

  • Object oriented programming
  • Web and mobile programming
  • Game engines
  • Database fundamentals

Project Management

  • Agile project management
  • Monetization
  • Publishing
  • Entrepreneurship

Internship

  • 6-week internship in a company

Learning outcomes

Graduates of the BTS Game Programming and Game Design will be able to create games using “Game Design” and “Level Design” techniques based, among other things, on historical developments; realize large-scale computer applications using advanced programming methodologies; to define, plan and realize the different transmedia aspects of a game; to use different existing game engines for the concrete realization of applications; to create scenarios of the “serious gaming” and “playful” type games; to use 2D and 3D mathematics to solve graphic problems; plan revenue using different “monetization” models; to produce graphic productions and simple 2D and 3D animations; perform computer projects independently or in groups; to know and analyze the main activities of a company; to treat and adapt to new subjects autonomously; to communicate in English.


Professional profiles

The graduates will be qualified to work individually or as part of a team, within companies or as independent entrepreneurs in the sectors of the production of video games or in the creation of any computer applications. They will also be able to work as technical artist, an intermediary between artists and programmers working on the creation of a video game. Furthermore, the syllabus will enable students to meet the requirements necessary for academic advancement in the field of computer game creation.

Key dates

 

from to
Pre-registration period Mo. 04.06.18 Fr. 14.09.18
Admission exams Mo. 17.09.18 Tu. 18.09.18
Registration deadline for winter term Fr. 21.09.18
 

Winter Term

Winter Term Mo. 24.09.18 Fr. 08.02.19
All Saints Break Sa. 27.10.18 Tu. 04.11.18
Foire de l’Etudiant (Student Fair) Tu. 08.11.18 Fr. 09.11.18
Registration for the winter session exams Mo. 21.01.19 Fr. 01.02.19
Christmas Break We. 19.12.18 Mo. 06.01.19
Exam period for of the winter session Mo. 05.02.19 Fr. 08.02.19
Re-registration deadline for the summer term(for already enrolled students) Fr. 01.02.19
 

Summer term

Summer Term Mo. 11.02.19 Fr. 05.07.19
Carnival Break Sa. 16.02.19 Tu. 24.02.19
Easter Break We. 03.04.19 Tu. 21.04.19
Labour Day Tu. 01.05.19
Ascension Day Th. 30.05.19
Pentecost Break Sa. 25.05.19 Tu. 02.06.19
Registration period for the summer session exams Mo. 10.06.19 Fr. 28.06.19
National Holiday Sa. 23.06.19
Exam period of the summer session Mo. 02.07.19 Fr. 06.07.19
Beginning summer break Sa. 13.07.19